1. Introduction / 17 minutes
On this introductory tutorial, we take a look at how falloff works in Cinema 4D variations previous to R20. We then open the identical scene file into Launch 20 for comparability. We take a look at changing older information which use falloff, to utilizing fields and the implications of this course of.

2. SharingFields / 19 minutes
This tutorial introduces a number of the core options of working with fields. We discover a number of of the sector objects, taking a look at how we are able to share fields between effectors, working with the person interface and utilizing mixing modes.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

3. VertexColor & Displacement / 9 minutes
We recreate an analogous setup to the Sharing Fields tutorial, however this time we use a Vertex Shade Tag and mix this with Displacement on some extent object, fairly than a Mograph object. We discover the color remapping choices and introduce the idea of utilizing fields with tags to retailer and manipulate information after which utilizing the identical information in varied different locations, akin to shaders and different objects falloff.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

4. Deformer Wipe / 7 minutes
This lesson appears to be like at working with fields and deformers to manage the realm of deformation. We mix a number of object fields to create a displacement impact after which introduce modifier fields to regulate the values of the opposite fields decrease within the stack. The fields are then reused with a Cloner and a plain effector, to scale clones because the deformation takes place.

5. Spline Fields / 13 minutes
Introducing linked area layers, fields that reference one other aspect in your scene akin to an object or tag. We look at the Spline Subject layer, exploring the varied choices obtainable for utilizing the size or radius of the spline, or utilizing the spline as a masks. The lesson continues with additional exploration of color remapping and utilizing spline animation pace for some attention-grabbing animated remapping options.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx



learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

6. Delay V’s Decay / 19 minutes
An exploration of the Delay and Decay modifier area layers which can be utilized for write-on results, smoothing values or creating springy outcomes. After inspecting the varied results which might be doable with these modifier layers, we then introduce the idea of sub-fields, extra fields which modulate the values of the sector layer they’re utilized to, creating one other degree of management in your setups.

7. Moist Maps / 19 minutes
Additional exploration of the Decay area layer and the way we are able to use this modifier to create moist maps by utilizing vertex maps mixed with the vertex map shader. Beginning with a easy instance utilizing a linear area to simulate water soaking right into a shoreline, we then increase upon this and simulate drips operating throughout a floor utilizing particles to create our moist map.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

8. Clamp V’s Unclamp / 31 minutes
Fields will let you use each clamped and unclamped values in your setups. This tutorial examines the choices obtainable which embrace clamping min and max values independently, world clamping of the sector layers and the Clamp modifier layer. We discover some inventive and environment friendly options with Mograph that might be cumbersome and inefficient with out entry to unclamped values.

9. Deforming Clones / 18 minutes
This tutorial appears to be like at the usage of Mograph Choice Tag and Mograph Weight Tag together with a Cloner and a Deformer. Through the use of the Mograph Tags as fields within the deformer, you may limit the deformation to particular clones and even management the energy of the deformer for every particular person clone.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

10. Time Offset / 31 minutes
The Time Offset parameter of the Mograph Effectors will let you offset the timing of any keyframed animation in your cloned objects. This parameter was beforehand unintuitive and tough to manage. With the implementation of fields, Time Offset is way less complicated to make use of and this lesson covers the essential setup beginning with a linear area. We then discover different fields and the way we are able to use them to manage the playback of our animated clones.


study. Cinema 4D Fields In One Day
. Group Subject / 14 minutes
The Group area permits you to create collections of fields that you may then reuse in area lists on any objects or tags in your scene. This provides the pliability of making preset area setups and when mixed with extra layers to control the values of the group, it is a nice solution to streamline your workflow.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

12. Matrix 3DNoise / 7 minutes
Working with a Matrix Object, we use a Random Subject with 3D Noise to manage the dimensions of our Matrices. As soon as setup, we regulate the setup by remapping the noise to a selected vary of values which is expanded upon by combining a number of situations of the identical setup, every utilizing a novel worth vary to fill the amount of an object.

13. Progress Methods: Fundamentals / 25 minutes
Beginning with a proof of the Freeze layer on a Vertex Map, we then take a look at the Develop Mode and the way we are able to use this together with different area layers to create natural progress patterns. These can then be used with deformers, shaders and Mograph objects to create attention-grabbing progress animations. We finish the category with an answer to create this impact with parametric objects, permitting the method to stay as procedural as doable.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

14. Progress Methods : Response Diffusion / 26 minutes
This lesson expands upon the earlier class on progress strategies by exploring the freeze layer common mode. This mode permits you to common the values of your fields and by combining a number of freeze layers we are able to create response diffusion simulations. That is developed additional, making use of the identical precept to a Mograph Weight Map and at last we use an analogous method to develop and reveal the mannequin of a face.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

15. VDB : Intro / 41 minutes
An introduction to OpenVDB and Maxon’s implementation of this expertise in Cinema 4D. If you’re unfamiliar with OpenVDB and the core rules behind this tech, then this tutorial will get you up and operating. We take a look at Signed Distance Fields and Fog VDB, inspecting the variations between the 2, loading OpenVDB information and creating our personal with the Quantity Builder and Mesher.


study. Cinema 4D Fields In One Day

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16. VDB : Progress & Erosion / 24 minutes
Additional exploration of OpenVDB in Cinema 4D. We merge a number of objects into one utilizing the Quantity Builder after which we work with Mograph objects and Fields to create progress and erosion on the floor of our VDB object. Transferring on, we begin working straight with fields and VDB, demonstrating how we are able to use 3D Noise and Shaders to affect the mesh.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

17. VDB : Fluid Results / 48 minutes
This tutorial examines three strategies of working with VDB together with typography to create faux fluid results. We begin with a primary setup exploring viscous materials. Then we take a look at working with particles to create a pooling liquid impact and slowly reveal a phrase, this additionally features a procedural strategy for producing drips solely the place the liquid already exists and driving the drip animation utilizing fields. The ultimate setup makes use of a mixture of Mograph and VDB filters to disclose some typography which seems to be produced from chocolate.

18. VDB : Meshing Noise / 14 minutes
This tutorial makes use of a way which permits us to create meshes utilizing 3D noise straight in our Quantity Builder. By combining this with remapping, we are able to create a number of variations of the mesh which intertwine with one another completely. This enables us to create and reveal complicated natural shapes

19. VDB : Meshing Formulation / 24 minutes
This class makes use of an analogous method to the earlier tutorial, however as an alternative of meshing 3D Noise, we first create a mesh with our Quantity objects after which we use the system area to control the voxel values, creating intricate element and easy flowing animations.

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

learn. Cinema 4D R20 Fields In One Day by Tim Clapham for helloluxx

These courses are solely the tip of the iceberg and hopefully encourage you to maintain experimenting by yourself as you discover the infinite prospects that OpenVDB mixed with Fields supply.


study. Cinema 4D Fields In One Day

$ 99.00 USD Add to cart


COURSE CHAPTER RUN TIMES

CHAPTER 01 / 17:00 MINUTES / Introduction
CHAPTER 02 / 19:00 MINUTES / SharingFields
CHAPTER 03 / 09:00 MINUTES / VertexColor & Displacement
CHAPTER 04 / 07:00 MINUTES / Deformer Wipe
CHAPTER 05 / 13:00 MINUTES / Spline Fields
CHAPTER 06 / 19:00 MINUTES / Delay V’s Decay
CHAPTER 07 / 19:00 MINUTES / Moist Maps
CHAPTER 08 / 31:00 MINUTES / Clamp V’s Unclamp
CHAPTER 09 / 18:00 MINUTES / Deforming Clones
CHAPTER 10 / 31:00 MINUTES / Time Offset
CHAPTER 11 / 14:00 MINUTES / Group Subject
CHAPTER 12 / 07:00 MINUTES / Matrix 3DNoise
CHAPTER 13 / 25:00 MINUTES / Progress Methods : Fundamentals
CHAPTER 14 / 26:00 MINUTES / Progress Methods : Response Diffusion
CHAPTER 15 / 41:00 MINUTES / VDB : Intro
CHAPTER 16 / 24:00 MINUTES / VDB : Progress & Erosion
CHAPTER 17 / 48:00 MINUTES / VDB : Fluid Results
CHAPTER 18 / 14:00 MINUTES / VDB : Meshing Noise
CHAPTER 19 / 24:00 MINUTES / VDB : Meshing Formulation

TOTAL RUN TIME / 06 HOURS 46 MINUTES