In Liquids I, we’ll discover ways to make liquid simulations with the FLIP solver! Actually understanding the mechanics of FLIP would be the most important focus, together with in-depth explanations and visible aides to successfully clarify the way it works. We can even construct a dynamic instance of a liquid being sourced, collided with, surfaced, shaded, and rendered! Alongside the way in which I will speak about a few of my favourite suggestions, methods, and workflow concepts as traditional.

Please be aware that this lesson shouldn’t be free just like the introductory classes of the Particles, Volumes, and Rigids sequence as Liquids I shouldn’t be for novices. This lesson is for intermediate stage Houdini customers that have already got an understanding of volumetric and particle simulations, and acts as an extension of these sequence! Please try my free Particles I and Volumes I classes if you’re simply getting began.

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